Press kit
Everything you need to write about Spore Wars or fill in a store page: quick facts, a short description, images, and where each picture comes from.
Fact sheet
| Name | Spore Wars (the name shown on the iPhone / iPad home screen). The name of the App Store listing may differ at release. |
|---|---|
| Genre | Real-time "node-based" strategy: drag troops from one building to another. |
| Publisher | Tan Nguyen |
| Version | 1.0.0 (test build) |
| Price | Free to download. Campaign chapters 1 and 2 and everything else are free; one optional purchase, the Full Game (chapter 3 with the ending, 4 Shadow Wood maps, the Shadow Wood look in the Map editor, a Supporter cosmetic set), on iOS (and on Android once it is released); the store sets the price. On iOS (and Android once it is released) one full-screen ad may follow a single-player match unless you own the Full Game; the 1.0.0 builds show Google's test ads. No ads on Mac or Web. |
| Platforms | iPhone and iPad (iOS 15.0 or later) through TestFlight; Mac and Web builds exist; not on Android or Windows. |
| Languages | English, Tiếng Việt |
| Players | 1 against the AI; 2–4 on one screen (gamepads); LAN (up to four, with finding rooms, Ready and host removal). Online play is not turned on in the first iOS build. |
| Content | A 60-level campaign (3 chapters; chapter 3 is part of the Full Game), skirmish against the AI on 22 maps (4 of them Full Game maps), 3 ways to win, 4 heroes, a daily challenge, a map editor, replays, painted buildings. |
| Technology | Godot Engine 4, GDScript. |
| Press contact | support@nvata.com |
Short description
Spore Wars is a real-time strategy game of mushrooms. You do not steer single soldiers: you drag troops from one building to another to take the map. It takes a minute to learn, a match lasts 3–8 minutes, and it has three kinds of building, four mushroom heroes with skills of their own, a 60-level campaign and a map editor.
App icon
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The game's app icon (the original 1024 px iOS version can be provided on request).
Images
The pictures come from the game itself. The two main-menu pictures are screenshots from Apple's iOS Simulator (an iPhone); the match, map-choice and buildings pictures were rendered by the game running on a computer; the campaign map is a screenshot from a computer. In the match picture a script plays the human's side and the first 28 seconds or so are fast-forwarded. The buildings picture is the game's own building pictures laid out in rows for this page, with a test number (25) on each. The player-profile figures in the menu and campaign pictures (matches, wins, stars, unlocked heroes, the build number on the version line) are test data from a Simulator or a test profile, not a real player's or a store build's. Click an image to open this site's full-size copy (WebP).









Logo and heroes
Higher-resolution files can be provided on request at the press address above.
Where the art comes from, and credits
- The logo, the menu background, the four hero portraits, the four ending pictures and the app icon were generated with OpenAI image models (
gpt-image-2.6-flarefor the logo and the mushroom on the icon,gpt-image-2.6-sunburstfor the others and the icon's background) called through OpenRouter on 12–13 November 2026. They were not drawn by hand. The prompts and a checksum for every file are kept with the game's source code. - The 12 painted building pictures (village levels 1–4, tower levels 1–3, forge, spore mine, portal, gate and the chapter-3 boss Heart) were generated with
gpt-image-2.6-flarethrough OpenRouter on 14 November 2026, from prompts of our own that name no other game; they are not copies of any other game's buildings. - Squads, building bases, menu icons, badges, cosmetic skins and effects in a match are drawn in code. Sound is synthesised in code.
- Screenshots are real pictures from the game (some may be from a development build).
- Font: Baloo 2, © 2019 The Baloo 2 Project Authors, under the SIL Open Font License 1.1 (full text). The font on this website is a subset for Latin and Vietnamese letters.
- Engine: Godot Engine.




