Drag your spores across the map. Take every building.

Spore Wars is a real-time strategy game of mushrooms. You do not steer single soldiers: you drag troops from one building to another. One finger, a match of 3–8 minutes, and every decision is a trade-off.

Try the TestFlight build on iPhone / iPad[TestFlight link — not filled in yet] Get it on the App Store[App Store link — not filled in yet] How to play
The Spore Wars app icon: a blue spotted mushroom with two crossed gold swords

Version 1.0.0: the first iOS build is distributed through TestFlight. The App Store link will appear here when the game is on the store. It is free to download; ads and the Full Game are explained below.

The Spore Wars main menu on iPhone, in English: Skirmish, Campaign, Daily challenge, Statistics, LAN play, Replays, Map editor, Settings, a player card, Cosmetics and Hero handbook

How it plays, in one minute

  1. Tap one of your buildings (blue) to select it. Tap more of them, or swipe across several, to select many sources at once.
  2. Drag to another building and let go: part of the garrison marches along a straight line. The 25 / 50 / 75 / 100% bar at the bottom of the screen sets how many go.
  3. When they arrive: a neutral or enemy building is taken when you send more soldiers than it holds. Your own building is reinforced.
  4. Upgrade, convert, and use your hero's skills at the right moment, and take every enemy building before the spore storm forces the match to an end.

Read the full guide

What is in the game

One action, real depth

Hold troops back to defend, or send them out to capture? Upgrade a village, or save up? The whole map is always visible, with no fog of war, so you can always read the situation.

Three kinds of building

Villages make soldiers, Towers shoot enemy squads in range, Forges boost the attack and defence of all your troops. A level-1 village can be converted into a tower or a forge. Some maps add spore mines, portals and gates.

Four mushroom heroes

Mushroom Soldier, Elder Mushroom, Toxic Mushroom and Shadow Mushroom: each has a passive trait and two active skills that spend energy. Or play Classic, with no hero.

A 60-level campaign

Three chapters of 20 levels. The first five teach the rules one at a time, then come spore mines, portals and many kinds of objective. Each level has 1–3 stars and a side objective. Chapters 1 and 2 are free; chapter 3, with the ending, is part of the Full Game.

Skirmish against the AI

Pick from 22 maps (14 for two players, 8 for four; four of them are Full Game maps) or from your own, 1–3 AI opponents, a difficulty from Easy to Nightmare, an AI personality, Conquest, Domination or King of the Hill, speed 0.75× / 1× / 1.5×, and 1v1, 2 vs 2 or free for all. A picture of the map, as the match will draw it, changes as soon as you change the choice.

Daily challenge

One fixed level a day for everybody, scored by completion time.

Map editor

Place buildings, draw obstacles, test at once inside the game, then export and share your map with a code.

Play with friends

LAN play on the same Wi-Fi network: Find rooms on the network lists the open rooms and you tap one to join (on iPhone, iPad and Mac), or you type the host's address, which the game remembers for next time. Every lobby has a Ready tick for each player and the host can remove a player before the match starts. Or play with several people on one screen with up to three gamepads. Watch replays of your matches and see per-hero statistics.

Painted buildings

Every kind of building has its own painted picture, and each level of a village or a tower looks different. The coloured base under it says who owns it, so you can still read ownership without colour. When you upgrade or convert, the menu shows a small picture of the result.

Accessible

A colour-blind mode adds geometric symbols to buildings instead of relying on colour alone, a slower 0.75× speed, a pause button, optional screen shake, separate volume for music and effects, and an on/off switch for each kind of sound (music, effects, voices, interface). Keep my army on the left (on by default) turns the map around when you start on the right, in skirmish, LAN and Online matches. The interface is in Vietnamese and English.

Ads and the Full Game

Spore Wars is free to download and play. It has one optional purchase, the Full Game, in the iOS app (and in the Android app once it is released). It is bought once, with no subscription, and the store (Apple or Google) shows the price; this site does not state one.

Always free

Campaign chapters 1 and 2 (40 levels) with all four heroes, skirmish on 18 of the 22 maps, the daily challenge, replays, statistics, playing with friends (LAN, co-op, several people on one screen, and Online where the build offers it), and the Map editor with its forest, cave and swamp looks. Cosmetics unlock by account level.

The Full Game adds

Chapter 3: the last 20 levels and the ending (a friend who joins your co-op level over LAN does not need it, and a chapter-3 replay plays for anybody). 4 Shadow Wood maps to pick as the host of a room or in skirmish (a friend who does not own the Full Game can still join and play them). Shadow Wood in the Map editor. The Supporter set: a gilded building skin, a Lanterns victory effect and a Supporter badge. It changes nothing in how a match is won.

Ads

On iOS (and Android once it is released), if you do not own the Full Game, you may see one full-screen ad after a match you play on your own: skirmish, campaign or daily challenge, before the result screen. Never in your first 3 matches, never during a match, at most one every 4 minutes, and the ads are not personalised. Never in LAN, Online, co-op, spectating or a replay, and not when you go back to the menu from a room. Buying the Full Game removes the ads.

What the 1.0.0 builds do

The builds made so far show Google's test ads, not real advertising: the version line in the game says "· TEST ADS". The Mac and Web builds have no ads and no Buy button, and in them chapter 3 stays locked: the Full Game is sold in the iOS app (and the Android app once it is released). If the store does not list the Full Game yet, the game says so instead of selling it. Privacy: what the ads send.

What is new in 1.0.0

  • Ads and the Full Game (iOS; Android once it is released), as above.
  • Finding LAN rooms on iPhone, iPad and Mac, and the game remembers the last address you joined.
  • Ready and Remove in every multiplayer lobby (LAN, Online, co-op): each player ticks Ready, the host starts when everybody has, and can remove a player before the match.
  • Keep my army on the left in Settings, on by default.
  • A picture of the map wherever you choose one before a match.
  • Painted buildings, one for each type and level.
  • The version and build number are shown in the game (main menu, Settings).

Screenshots

A one-on-one Conquest match on the map River Crossing, played as Toxic Mushroom: painted buildings with soldier counts, the energy bar and the Toxic Spores and Fog buttons at the top left, the 25 / 50 / 75 / 100% send bar at the bottom
A 1v1 Conquest match on River Crossing as Toxic Mushroom against the game's AI, 29 seconds in (a script played the human's side and the first 28 seconds were fast-forwarded): painted villages, towers and a forge, squads on the road, and Toxic Spores just cast on an enemy squad.
The Skirmish setup screen: the map River Crossing with its picture (2 players, 18 buildings, Swamp), mode Conquest, your hero Shadow Mushroom, and on the right one AI opponent (Normal, Balanced, Toxic Mushroom) and the hero's two skills
Choosing a map in Skirmish: the picture of River Crossing, with its player count, building count and biome, changes as soon as you pick another map; here with Shadow Mushroom as your hero against one AI.
The painted buildings by type and level, on the bases of the four players (blue circle, red triangle, green square, yellow star) and the grey hexagon of nobody: village levels 1 to 4, tower levels 1 to 3, forge, spore mine, portal, gate and the Heart of the chapter-3 boss
The 12 painted building pictures, as the game renders them from its art files: village L1–L4, tower L1–L3, forge, spore mine, portal, gate and the chapter-3 boss's Heart, in each player's base shape and in grey for nobody (the 25 on each is a test number). The portal's link line, the gate's coloured brackets and the Heart's purple ring are the game's own marks.
Campaign chapter 1 map with 20 levels, stars and the unlocked heroes
The campaign: three chapters of 20 levels, with stars and heroes that unlock as you go (a picture from a test profile with many levels done; its Toxic Mushroom and Shadow Mushroom were set by hand: they normally unlock only at level 20 of chapter 1 and of chapter 2).

Four heroes

Mushroom Soldier, a young mushroom warrior in a blue mushroom-cap helmet

Mushroom Soldier

Fast and early: squads march faster; has Charge and War Horn.

Elder Mushroom, a wise mushroom sage with a beard of fungal threads

Elder Mushroom

Economy and long games: villages hold more soldiers; has Harvest and Deep Roots.

Toxic Mushroom, a guardian in bark armour with a wooden shield

Toxic Mushroom

Defend, then counter-attack: towers reach further; has Toxic Spores and Fog.

Shadow Mushroom, a hooded trickster with a half mask

Shadow Mushroom

Fool your opponent: enemies see your soldier counts late; has Decoy and Teleport.

Heroes and skills in detail

Platforms

PlatformStatus
iPhone and iPad (iOS 15.0 or later, landscape)TestFlight The first build is being tested through TestFlight. This build has LAN play, with finding rooms; so far it has been tried on one computer (the iOS Simulator, an Android emulator and the Mac app playing each other) and in automated tests, not yet between two real devices. Online play is turned off. It includes the ads (test ads) and the Full Game.
macOSBuild exists A Mac app has been built (no ads; chapter 3 stays locked, see above). It is not yet notarized by Apple, so macOS warns when you open it the first time; see Support. Download for macOS[macOS download link — not filled in yet]
Web browserBuild exists Playable in a browser; so far tried in desktop Chromium only, other browsers have not been tried. No ads; chapter 3 stays locked. LAN play and online play are not available in a browser. Play in the browser[address of the Web build — not filled in yet]
Android, WindowsNot available Not released.

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